[vdr] cSkinSTTNGDisplayMenu::SetButtons overwrites the message
set via SetMessage
Klaus Schmidinger
Klaus.Schmidinger at cadsoft.de
Sun Aug 7 17:32:01 CEST 2005
Luca Olivetti wrote:
> As the subject says. ST:TNG is the only skin where this happens, since
> it shares the same line for both things. And you can see the "remains"
> of the message in the space between each button.
> Maybe I'm wrong, but I shouldn't be forced to stop calling SetButtons if
> there's a message active (at least if I repeatedly[*] call SetButtons
> after calling SetMessage it works fine with every other skin).
>
> [*] I change the help at each screen refresh based on the menu
> selection, while I only need to show a message from time to time.
Well, I can check 'message' in cSkinSTTNGDisplayMenu::SetButtons(),
and not set the buttons if it is true, but that will result in the
buttons having their _old_ values after the message disappears.
Generally the buttons are not supposed to be changed while a message
is being displayed. Ok, I haven't written that anywhere explicitly,
but that's how it's meant, so I can add that remark if you like.
Klaus
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