Mailing List archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[vdr] Re: ANNOUNCE: VdrTetris-Plugin-0.2.2
"Reinhard Walter Buchner" <rw.buchner@freenet.de> wrote:
> I have the following problem with your new plugin:
>
> I modded my VDR code, so that all plugins are NOT
> placed in the main menu, but rather in a submenu
> called plugins (which of course is available via the
> main menu). (VDR=1.1.17Mod)
>
> I cannot start your newest game (no response). If I
> place it back on the main menu it works w/o a flaw.
> Your 0.2.0 (didn't try the 0.2.1) worked great in my
> config. Any ideas, what this could be? All other
> plugins also work great:
i guess this has something to do with the base class used in either
plugin. currently i have no idea what could be wrong on my side, so i
cc'ed also to klaus, hoping for a comment.
anyway, you may try to declare ~GameTetris() and Show() (lines 29 & 30)
in plugin.cpp as virtual, so they look like this:
class GameTetris : public cOsdObject {
public:
virtual ~GameTetris() { tetris_stop(); }
virtual void Show(void) { tetris_start(x, y, s, c); }
eOSState ProcessKey(eKeys Key);
};
note, that i don't expect this to work! ;-) but you could try anyway.
so long ...
clemens
--
Info:
To unsubscribe send a mail to listar@linuxtv.org with "unsubscribe vdr" as subject.
Home |
Main Index |
Thread Index