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[vdr] plugin handling bug in 1.1.24
Hello!
After switching to 1.1.24 I noticed that all plugins using a raw OSD - which
is Tetris, Osddemo, TicTacToe, OSD-Teletext - are broken in the sense that if
you use a key, this key is not processed in the cOsdObject's ProcessKey, but
instead the usual key handling of vdr applys. The objects are not destroyed
when VDR uses the OSD.
I could trace it down to the change in line 472 of vdr.c
*** 470,474 ****
}
// CAM control:
! if (!Menu)
Menu = CamControl();
// User Input:
--- 470,474 ----
}
// CAM control:
! if (!Interface->IsOpen())
Menu = CamControl();
// User Input:
which seems to trigger this behavior.
Marcel
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