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[vdr] Re: Calling plugins derived from cOsdObject
Hi Klaus,
> "Calling plugins from other plugins"?
> What's that?
>
the idea was: I wanted to write a plugin from which one can launch other
plugins. The reason: Some plugins are not used very often, but can be
configured to appear/disappear in the main menu, e.g. femon, dvd, vcd. When
I disable them, but want to call them, I first have to go to the setup menu,
enable them, close the osd and reopen the osd. After using, the same
procedure to disable them. Of course, itīs not a big thing, but I thought it
would be nice to have a plugin, which always lists all other plugins and
allows to launch them, regardless if the appear in the main menu or not. The
whole thing was also meant as a little excercise for me in writing my first
plugin.
So I tried to call them in the same way as you do in the cMainMenu:
if (p) {
cOsdObject *menu = p->MainMenuAction();
if (menu) {
if (menu->IsMenu())
return AddSubMenu((cOsdMenu *)menu);
else {
pluginOsdObject = menu;
return osPlugin;
}
}
}
But since pluginOsdObject is privat, I cannot do this the same way. Plugins
with menus work fine.
My question: is there a way to launch plugins, that are derived from
cOsdObject?
Thanks,
Christian Wieninger
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