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[vdr] Re: VDR 1.3.11 crashes with games plugin 0.6.1
I demand that Clemens Kirchgatterer may or may not have written...
>> Bernd Oefinger a écrit :
>>> I'm using version 0.6.1 of vdr-games plugin. It compiles without
>>> problems, VDR starts without problems and the menu entry "games" is
>>> displayed in OSD. When I select it to play games VDR crashes
>>> (segmentation fault).
> seems to be a compiler bug.
> Rolf Ahrenberg (THX), sent me the following patch:
> in launcher.cpp
> while (menu[i].name) {
> - games[i] = menu[i++].name;
> + games[i] = menu[i].name;
> + i++;
> }
That's not a compiler bug. The original code is buggy: it relies on undefined
behaviour related to when i is incremented, which could be before or after
the write to games[i] (but, given that i is an integer of some sort, always
after reading menu[i].name).
gcc will warn about this kind of error if you use -Wall or -Wsequence-point.
Unfortunately, g++ (3.3.x) doesn't...
[snip]
--
| Darren Salt | d youmustbejoking,demon,co,uk | nr. Ashington,
| Debian, | s zap,tartarus,org | Northumberland
| RISC OS | @ | Toon Army
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