The media controller userspace API is documented in DocBook format in Documentation/DocBook/media/v4l/media-controller.xml. This document focus on the kernel-side implementation of the media framework.
* Abstract media device model:
Discovering a device internal topology, and configuring it at runtime, is one of the goals of the media framework. To achieve this, hardware devices are modelled as an oriented graph of building blocks called entities connected through pads.
An entity is a basic media hardware building block. It can correspond to a large variety of logical blocks such as physical hardware devices (CMOS sensor for instance), logical hardware devices (a building block in a System-on-Chip image processing pipeline), DMA channels or physical connectors.
A pad is a connection endpoint through which an entity can interact with other entities. Data (not restricted to video) produced by an entity flows from the entity's output to one or more entity inputs. Pads should not be confused with physical pins at chip boundaries.
A link is a point-to-point oriented connection between two pads, either on the same entity or on different entities. Data flows from a source pad to a sink pad.
* Media device:
A media device is represented by a struct media_device instance, defined in include/media/media-device.h. Allocation of the structure is handled by the media device driver, usually by embedding the media_device instance in a larger driver-specific structure.
Drivers register media device instances by calling
__media_device_register
via the macro media_device_register
and unregistered by calling
media_device_unregister
.
* Entities, pads and links:
- Entities
Entities are represented by a struct media_entity instance, defined in include/media/media-entity.h. The structure is usually embedded into a higher-level structure, such as a v4l2_subdev or video_device instance, although drivers can allocate entities directly.
Drivers initialize entity pads by calling
media_entity_pads_init
.
Drivers register entities with a media device by calling
media_device_register_entity
and unregistred by calling
media_device_unregister_entity
.
- Interfaces
Interfaces are represented by a struct media_interface instance, defined in include/media/media-entity.h. Currently, only one type of interface is defined: a device node. Such interfaces are represented by a struct media_intf_devnode.
Drivers initialize and create device node interfaces by calling
media_devnode_create
and remove them by calling:
media_devnode_remove
.
- Pads
Pads are represented by a struct media_pad instance, defined in include/media/media-entity.h. Each entity stores its pads in a pads array managed by the entity driver. Drivers usually embed the array in a driver-specific structure.
Pads are identified by their entity and their 0-based index in the pads array. Both information are stored in the media_pad structure, making the media_pad pointer the canonical way to store and pass link references.
Pads have flags that describe the pad capabilities and state.
MEDIA_PAD_FL_SINK
indicates that the pad supports sinking data.
MEDIA_PAD_FL_SOURCE
indicates that the pad supports sourcing data.
NOTE: One and only one of MEDIA_PAD_FL_SINK
and MEDIA_PAD_FL_SOURCE
must
be set for each pad.
- Links
Links are represented by a struct media_link instance, defined in include/media/media-entity.h. There are two types of links:
1. pad to pad links:
Associate two entities via their PADs. Each entity has a list that points to all links originating at or targeting any of its pads. A given link is thus stored twice, once in the source entity and once in the target entity.
Drivers create pad to pad links by calling:
media_create_pad_link
and remove with media_entity_remove_links
.
2. interface to entity links:
Associate one interface to a Link.
Drivers create interface to entity links by calling:
media_create_intf_link
and remove with media_remove_intf_links
.
NOTE:
Links can only be created after having both ends already created.
Links have flags that describe the link capabilities and state. The
valid values are described at media_create_pad_link
and
media_create_intf_link
.
Graph traversal:
The media framework provides APIs to iterate over entities in a graph.
To iterate over all entities belonging to a media device, drivers can use the media_device_for_each_entity macro, defined in include/media/media-device.h.
struct media_entity *entity;
media_device_for_each_entity(entity, mdev) { // entity will point to each entity in turn ... }
Drivers might also need to iterate over all entities in a graph that can be reached only through enabled links starting at a given entity. The media framework provides a depth-first graph traversal API for that purpose.
Note that graphs with cycles (whether directed or undirected) are *NOT* supported by the graph traversal API. To prevent infinite loops, the graph traversal code limits the maximum depth to MEDIA_ENTITY_ENUM_MAX_DEPTH, currently defined as 16.
Drivers initiate a graph traversal by calling
media_entity_graph_walk_start
The graph structure, provided by the caller, is initialized to start graph traversal at the given entity.
Drivers can then retrieve the next entity by calling
media_entity_graph_walk_next
When the graph traversal is complete the function will return NULL.
Graph traversal can be interrupted at any moment. No cleanup function call is required and the graph structure can be freed normally.
Helper functions can be used to find a link between two given pads, or a pad
connected to another pad through an enabled link
media_entity_find_link
and media_entity_remote_pad
Use count and power handling:
Due to the wide differences between drivers regarding power management needs, the media controller does not implement power management. However, the media_entity structure includes a use_count field that media drivers can use to track the number of users of every entity for power management needs.
The media_entity.use_count
field is owned by media drivers and must not be
touched by entity drivers. Access to the field must be protected by the
media_device.graph_mutex
lock.
Links setup:
Link properties can be modified at runtime by calling
media_entity_setup_link
Pipelines and media streams:
When starting streaming, drivers must notify all entities in the pipeline to
prevent link states from being modified during streaming by calling
media_entity_pipeline_start
.
The function will mark all entities connected to the given entity through enabled links, either directly or indirectly, as streaming.
The media_pipeline instance pointed to by the pipe argument will be stored in every entity in the pipeline. Drivers should embed the media_pipeline structure in higher-level pipeline structures and can then access the pipeline through the media_entity pipe field.
Calls to media_entity_pipeline_start
can be nested. The pipeline pointer
must be identical for all nested calls to the function.
media_entity_pipeline_start
may return an error. In that case, it will
clean up any of the changes it did by itself.
When stopping the stream, drivers must notify the entities with
media_entity_pipeline_stop
.
If multiple calls to media_entity_pipeline_start
have been made the same
number of media_entity_pipeline_stop
calls are required to stop streaming.
The media_entity pipe field is reset to NULL on the last nested stop call.
Link configuration will fail with -EBUSY
by default if either end of the
link is a streaming entity. Links that can be modified while streaming must
be marked with the MEDIA_LNK_FL_DYNAMIC
flag.
If other operations need to be disallowed on streaming entities (such as changing entities configuration parameters) drivers can explicitly check the media_entity stream_count field to find out if an entity is streaming. This operation must be done with the media_device graph_mutex held.
Link validation:
Link validation is performed by media_entity_pipeline_start
for any
entity which has sink pads in the pipeline. The
media_entity.link_validate
() callback is used for that purpose. In
link_validate
() callback, entity driver should check that the properties of
the source pad of the connected entity and its own sink pad match. It is up
to the type of the entity (and in the end, the properties of the hardware)
what matching actually means.
Subsystems should facilitate link validation by providing subsystem specific helper functions to provide easy access for commonly needed information, and in the end provide a way to use driver-specific callbacks.