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[vdr] Re: fonts
Klaus Schmidinger wrote:
> Actually the large center part of the OSD has 2 bpp.
mh... I didn't explained well.
How many colors are avaiable at a time on a OSD page? let's call this n,
and I think to understand we have n=4 (2bpp).
Now each character is coded in a bitmap that can contain 1 or 0: if it's
0 the background color will be used, if it's 1 the foreground. We can
choose bkg and frg from those n (4) colors.
To have antialiasing for the fonts we should have few different degrees
of the foreground color when we render a character; for subpixel
rendering we should have direct access to each rgb component of the pixel.
> OSD memory is ************EXTREMELY************** limited.
> You won't be able to use a decent sized OSD with even 4bpp.
mh...
in another post you say they only put 2MB (so much? is it perhaps Mbits?
2MB would be enough to have a 800x600 true color display) on the board.
Is there a DVB-board hacker that can find out if we can change the
memory modules to relase the full potential of the board?
bye
as
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