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[vdr] AW: Bug report vdr-softdevice-0.0.5pre1 Seg-fault on OSD is off now.
Hi Marco,
> I am planning to use this great plugin on my Xbox with streamdev. VDR is
great as usual.
>
> I use xebian
I don't have an Xbox, but maybe I'll buy one to build a streaming client
when it works.
> Frame# 0 A-V(ms) 824980501(Avg:40 ) Frame Time:36 ms Hurry: 0
> Frame# 1 A-V(ms) 80666490(Avg:78 ) Frame Time:33 ms Hurry: 1
> Frame# 2 A-V(ms) 80666511(Avg:114 ) Frame Time:29 ms Hurry: 1
That looks good, did you see anything, OSD or video?
> OSD is off now
Thats not ...
> Jan 18 21:08:38 xbox vdr[957]: initializing plugin: softdevice (0.0.5): A
software emulated MPEG2 device
You use the 0.0.5pre version. Ther only works (unaccellerated) output @16bit
You have to set up a resolution of 1024x768@16bit. Don't know if the Xbox
supports this, otherwise you have to change the hardcoded values (1024x768)
in video-fb.c, but you must use 16 bit.
Or other possibility, you can try an accellerated operation mode.
Download version 0.0.3 or 0.0.4 (0.0.5 won't compile)
Uncomment "DFB_SUPPORT=1" in the Makefile then "make clean" in the
directory.
> (*) Single Application Core. (with MMX support) (2004-01-18 15:16)
> (*) DirectFB/misc/memcpy: using MMXEXT optimized memcpy()
> (*) DirectFB/InputDevice: IMPS/2 Mouse 0.9 (convergence integrated media
GmbH)
> (*) DirectFB/InputDevice: Keyboard 0.9 (convergence integrated media GmbH)
> (*) MMX detected and enabled
> (*) DirectFB/GraphicsDevice: nVidia RIVA TNT/TNT2/GeForce 0.2 (convergence
integrated media GmbH)
> (*) DirectFB/Layer: Enabled 'FBDev Primary Layer'.
...
If you start the plugin you should get a similar message like
this above. Then you use the accellerated functions of the graphic
card.
Maybe I find some time the next days to work on a new version.
Roland
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