d->MaySwitchTransponder(Channel) is always false here
Please review,
Sergey Chernyavskiy.
---
device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/device.c b/device.c
index 18867cd..542d120 100644
--- a/device.c
+++ b/device.c
@@ -342,7 +342,7 @@ cDevice *cDevice::GetDeviceForTransponder(const cChannel *Channel, int Priority)
if (d->ProvidesTransponder(Channel)) {
if (d->MaySwitchTransponder(Channel))
Device = d; // this device may switch to the transponder without disturbing any receiver or live view
- else if (!d->Occupied() && d->MaySwitchTransponder(Channel)) { // MaySwitchTransponder() implicitly calls Occupied()
+ else if (!d->Occupied()) { // MaySwitchTransponder() implicitly calls Occupied()
if (d->Priority() < Priority && (!Device || d->Priority() < Device->Priority()))
Device = d; // use this one only if no other with less impact can be found
}
--
1.9.1