On 06/16/07 20:32, Luca Olivetti wrote:
En/na Luca Olivetti ha escrit:
En/na Luca Olivetti ha escrit:
Hello, I wanted to try the development version of vdr (1.5.3) to see what's new and to keep my actuator plugin up to date. I think that the new vdr is doing funky things with the osd, since the menu is unwatchable (a lot of "dxr3: colormanager: bummer, too many sections (14), reusing last one"). OTOH the menu of my plugin displays just fine. I did not try any skin plugin yet, I loaded the bare minimum (dxr3, actuator and savechannel), so I just tested the 2 skins included in vdr (being the classic one the worst).
Tried skinsoppalusikka now and it seems to work fine
Ok, solved: disabling the antialiasing classic and sttng:panels work ok with a dxr3. Probaly antialiasing produces too many colours for the dxr3 to handle.
VDR's skins first check whether the OSD in use can handle 8bpp, and only then uses a single 256 color bitmap (with font anti-aliasing).
Maybe the dxr3 plugin claims to be able to handle 8bpp, but in fact can't?
Klaus