Text2skin-skin reference: Difference between revisions

From VDR Wiki
Jump to navigation Jump to search
No edit summary
Line 863: Line 863:
font="Osd"
font="Osd"
or, for Truetype fonts, the font filename and size (and optional width too)
or, for Truetype fonts, the font filename and size (and optional width too)
font="helmetr.ttf:Größe[,Breite]"
font="helmetr.ttf:'''SIZE'''[,WIDTH]"
is given.
is given.

Revision as of 19:52, 2 January 2005

Hint

This documentation is valid for the "1.0" version of the text2skin-plugin.

Elements

<skin>

This is the root element of the skins. All further elements go inside this container.

Attribute Value Description
version VERSION Version of the skin-format, currently fix "1.0"
name NAME Name to display in the VDR-OSD
screenBase "relative","absolute" defines wether the skin be drawn relative' to the VDR setup or absolute to the coordinates 720x576
example
<?xml version="1.0"?>
<skin version="1.0" name="brushed Aluminium" screenBase="relative">
  .
  .
  .
</skin>

<display>

For each view of the OSD display a separate <display>-section is required. The most important views are "main" and "channelInfo".

Attribute Value Description
id
  • channelInfo
  • channelSmall
  • volume
  • message
  • replayInfo
  • replaySmall
  • menu
Type of the OSD view
example
<?xml version="1.0"?>
<skin version="1.0" name="brushed Aluminium" screenBase="relative">
  <display id="replayInfo">
   .
   .
   .
  </display>
</skin>

<window>

Each <display>-container has to start with a definition of drawing areas. Inside it's drawing areas some elements may be drawn.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
x2 NUMBER Position of the right border
y2 NUMBER Position of the bottom border
bpp NUMBER Color depth of the drawing area
example
<?xml version="1.0"?>
<skin version="1.0" name="brushed Aluminium" screenBase="relative">
  <display id="replayInfo">
    <window x1="0" x2="619" y1="-113" y2="-84" bpp="4" />
    <window x1="20" x2="99" y1="-83" y2="-44" bpp="4" />
     .
     .
     .
  </display>
</skin>

<rectangle>

Draws a filled rectangle.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
x2 NUMBER Position of the right border
y2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Color of the rectangle
example
<rectangle x1="20" x2="99" y1="-83" y2="-44" color="#00000000" />

<ellipse>

Draws a circle, a pitch circle, or a ellipse.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Color
arc NUMBER pitch circle
example
<ellipse x1="5" y1="7" x2="14" y2="15" color="GraphLight" condition="{IsMenuCurrent}"/>

<slope>

Draws a curve.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Color
arc NUMBER Direction
example
;-(

<image>

Display an image.

Attribute Value Description
x NUMBER Position of the left border (keine Skalierung)
y NUMBER Position of the top border (keine Skalierung)
x1 NUMBER Position of the left border (mit Skalierung)
y1 NUMBER Position of the top border (mit Skalierung)
x2 NUMBER Position of the right border (mit Skalierung)
y2 NUMBER Position of the bottom border (mit Skalierung)
condition FUNCTION/TOKEN Complex condition
alpha NUMBER transparency (0-255)
colors NUMBER maximum number of colors inside picture (if scaled)
color STRING replacement color for color 1 of picture
bgColor STRING replacement color for color 0 of picture
path STRING/TOKEN path to picture
example
<image x="0" y="-70" path="Aluminium_volumebar.png" />
<image x="585" y="138" condition="{CanScrollUp}" path="symbols/arrowup.xpm" color="#AFFFFF00" />

<text>

A static or compound text.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Text color
align
  • center
  • right
  • left
Alignment of the text
font STRING Font name
example
<text x1="42" x2="571" y1="-113" y2="-86" color="#FF000000" font="Osd">{ReplayTitle}</text>

<marquee>

An alternative to <text> for oversized texts. Scrolls text if needed.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Text color
delay NUMBER delay time for scrolling in msec
align
  • center
  • right
  • left
Alignment of the text
font STRING Font name
example
<marquee x1="130" x2="480" y1="423" y2="445" color="Text" font="Sml">{ReplayTitle}</marquee>

<blink>

An alternative to <text> which lets the text blink.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Text color
blinkColor STRING Highlight color
delay NUMBER Delay time for blinking
align
  • center
  • right
  • left
Alignment of the text
font STRING Font name
example
;-(

<scrolltext>

A multiline text.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING font color
align
  • center
  • right
  • left
Alignment of the text
font STRING font name
example
<scrolltext x1="24" y1="138" y2="-72" x2="583" font="helmetr.ttf:20" color="#AFFFFF00">
{PresentShortText}
{PresentDescription}
</scrolltext>

<scrollbar>

A scrollbar.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Color of the bar
bgColor STRING Color of the background
example
<scrollbar x1="585" x2="608" y1="162" y2="-110" color="#AFFFFF00" bgColor="#8F2B1B9E" />

<progress>

A progressbar.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
color STRING Color of the bar
bgColor STRING Color of the background
mark STRING Color of the cutting marks
active STRING Color of the active area
keep STRING Color of the video area to keep
current NUMBER/TOKEN Current index value
total NUMBER/TOKEN Maximum index value
example
<progress x1="19" x2="556" y1="-17" y2="-7" color="#AF000000" current="{VolumeCurrent}" total="{VolumeTotal}" />
<progress x1="129" x2="478" y1="487" y2="502" color="#FFCE7B00" bgColor="Blue" mark="Black" active="Black" keep="Black" current="{ReplayPositionIndex}"  total="{ReplayDurationIndex}"/>

<block>

A <block></block> groups several objects together. No recursion possible.

Attribute Value Description
condition FUNCTION Complex condition
example
<block condition="file('logos/{ChannelName}.mng')"> 
 <rectangle x1="4" x2="67" y1="4" y2="51" color="#AF000000" />
 <image x="0" y="0" path="logos/{ChannelName}.mng" />
</block>

<list>

Defines a list in the menu.

Attribute Value Description
x1 NUMBER Position of the left border
y1 NUMBER Position of the top border
y2 NUMBER Position of the right border
x2 NUMBER Position of the bottom border
condition FUNCTION/TOKEN Complex condition
example
<list x1="24" y1="62" x2="569" y2="-82">
  <item height="28"/>
  <text x1="25" x2="569" y1="3" y2="27" color="#AF00FFFF" font="Sml">{MenuGroup}</text>
  <text x1="25" x2="569" y1="3" y2="27" color="#AFFFFFFF" font="Sml">{MenuItem}</text>
  <rectangle x1="0" x2="579" y1="0" y2="27" color="#FF2B1B9E" condition="{IsMenuCurrent}" />
  <text x1="22" x2="569" y1="0" y2="27" color="#AFFFFFFF" font="Osd">{MenuCurrent}</text>
  <text x1="0" x2="25" y1="0" y2="27" color="#AFFFFFFF" font="Osd">-></text>
</list>

<item>

Defines an item for the list.

Attribute Value Description
condition FUNKTION/TOKEN Complex condition (possible, but makes no sense here)
height NUMBER Height of one list item
example
<list x1="24" y1="62" x2="569" y2="-82">
  <item height="28" />
  <text x1="25" x2="569" y1="3" y2="27" color="#AF00FFFF" font="Sml">{MenuGroup}</text>
  <text x1="25" x2="569" y1="3" y2="27" color="#AFFFFFFF" font="Sml">{MenuItem}</text>
  <rectangle x1="0" x2="579" y1="0" y2="27" color="#FF2B1B9E" condition="{IsMenuCurrent}" />
  <text x1="22" x2="569" y1="0" y2="27" color="#AFFFFFFF" font="Osd">{MenuCurrent}</text>
  <text x1="0" x2="25" y1="0" y2="27" color="#AFFFFFFF" font="Osd">-></text>
</list>

Token

Common

Token Comment Description
DateTime (see "man strftime") actual date/time

Channel Display

Token Comment Description
ChannelNumber channel number ("channel number-" if there is an input at this time)
ChannelName channel or group name
ChannelShortName short channel name, if available
ChannelBouquet provider/bouquet name, if available
ChannelPortal portal name, if available
ChannelSource Signal source (i.e. "S19.2E")
PresentStartDateTime (also in #Menu Display) start time of actual title
PresentVPSDateTime (also in #Menu Display) VPS start time of actual title, if available
PresentEndDateTime (also in #Menu Display) end time of actual title
PresentDuration (also in #Menu Display) duration actual title
PresentRemaining (also in #Menu Display) time left of actual title
PresentProgress (also in #Menu Display) progress actual title
PresentTitle (also in #Menu Display) title
PresentShortText (also in #Menu Display) short name/episode actual title
PresentDescription (also in #Menu Display) description actual title
FollowingStartDateTime start time next title
FollowingVPSDateTime VPS start time next title, if available
FollowingEndDateTime end time next title
FollowingDuration duration next title
FollowingTitle name next title
FollowingShortText short name/episode next title
FollowingDescription description next title
ButtonRed (also in #Menu Display, #Replay Display) text red button, if available
ButtonGreen (also in #Menu Display, #Replay Display) text green button, if available
ButtonYellow (also in #Menu Display, #Replay Display) text yellow button, if available
ButtonBlue (also in #Menu Display, #Replay Display) text blue button, if available
Language language (up to now only "Audio 1", "Audio 2" oder "Digital Audio")
HasTeletext true, if teletext on actual channel
HasMultilang true, if multi language on actual channel
HasDolby true, if Dolby Digital on actual channel
IsEncrypted true, if actual channel is encrypted
IsRadio true, if actual channel is a radio channel
IsRecording true, if VDR is recording
HasVPS (also in #Menu Display) true for VPS channels
HasTimer (also in #Menu Display) true, if actual title is recorded
IsRunning (also in #Menu Display) true, if title has "running" state
CurrentRecording (also in all other Displays) delivers all 2 secs all actual recordings

Volume Display

Token Comment Description
VolumeCurrent actual numerical volume
VolumeTotal maximum numerical volume
IsMute true if volume muted

Message Display

Token Comment Description
Message (also in all other displays) text of actual message, if available
MessageStatus (also in all other displays) text of actual status message, if available
MessageInfo (also in all other displays) text of actual information message, if available
MessageWarning (also in all other displays) text of actual warning message, if available
MessageError (also in all other displays) text of actual error message, if available

Replay Display

Token Comment Description
ReplayTitle title of actual playback
ReplayPositionIndex progress of actual playback (numerical, analog to PresentProgress)
ReplayDurationIndex duration of actual playback (numerical, analog to PresentProgress)
ReplayRemaining time left of actual playback (numerical, analog to PresentProgress)
ReplayPrompt input request, if available (i.e. "jump to : --:--")
IsPlaying true, if playback at normal speed
IsFastForward true, if fast forward
IsFastRewind true, if fast rewind
IsSlowForward true, if slow motion forward
IsSlowRewind true, if slow motion backward
IsPausing true, if paused
ReplayPosition postion in playback, formatted with frames on cutting marks
ReplayDuration duration playback, formatted
ReplayRemaining time left playback
ReplayMode kind of replay ("dvd", "vcd", "normal")
ButtonRed (also in #Channel Display, #Menu Display) text red button, if available
ButtonGreen (also in #Channel Display, #Menu Display) text green button, if available
ButtonYellow (also in #Channel Display, #Menu Display) text yellow button, if available
ButtonBlue (also in #Channel Display, #Menu Display) text blue button, if available

Menu Display

Token Comment Description
MenuTitle Attribute: "clean" caption or filtered caption with clean
MenuGroup text of actual item if this is a group
IsMenuGroup true if group
MenuItem text of item, if normal item
IsMenuItem true if normal item
MenuCurrent Attribute: "clean" text of actual selected item
IsMenuCurrent true if actaul drawn item is selected
MenuText Attribute: "clean" menu page to be shown instead of list
ButtonRed (also in #Channel Display, #Replay Display)
ButtonGreen (also in #Channel Display, #Replay Display)
ButtonYellow (also in #Channel Display, #Replay Display)
ButtonBlue (also in #Channel Display, #Replay Display)
CanScrollUp true if scrollable text which may scrolled up
CanScrollDown true if scrollable text which may scrolled down
PresentStartDateTime (also in #Channel Display)
PresentVPSDateTime (also in #Channel Display)
PresentEndDateTime (also in #Channel Display)
PresentDuration (also in #Channel Display)
PresentProgress (also in #Channel Display)
PresentTitle (also in #Channel Display)
PresentShortText (also in #Channel Display)
PresentDescription (also in #Channel Display)
HasVPS (also in #Channel Display)
HasTimer (also in #Channel Display)
IsRunning (also in #Channel Display)

Functions

not

Negation of the term.

not(equal({PresentStartDateTime},{PresentVPSDateTime}))

and

True, if all parameter are true.

and({CanScrollUp},{CanScrollDown})

or

True, if at least one parameter is true.

or({CanScrollUp},{CanScrollDown})

equal

True, if both parameters are true.

equal('Kanäle', trans('Channels'))

file

Returns the parameter, if the file exists in the skin directory.

file('logos/{ChannelName}.png')

trans

Returns the translation (i18n) of the parameter or false, if no translation is found.

equal('Kanäle', trans('Channels'))

Attributes

arc

Attribut Wert Bedeutung
arc 0 ellipse: full ellipse slope: horizontal, rising, bottom
1 ellipse: first quadrant slope: horizontal, rising, top
2 ellipse: second quadrant slope: horizontal, falling, bottom
3 ellipse: third quadrant slope: horizontal, falling, top
4 ellipse: forth quadrant slope: vertical, rising, right
5 ellipse: right hand side slope: vertical, rising, left
6 ellipse: Top slope: vertical, falling, right
7 ellipse: left hand side slope: vertical, falling, left
8 ellipse: Bottom
-1..-8 ellipse: like before, but invertiert

color

also valid for: bgColor, blinkColor, mark, active, keep

Colors are given in RGB format (as in html code) with transparency like this:

color="#AARRGGBB".

Colors might be given as symbolic value which has to be defined in .colors file of the skin, i.e.

color="MenuTextFg"
  • A = Alpha value (intensity or transparency)
  • R = red value
  • G = green value
  • B = blue value

some examples:

        AARRGGBB
color="#00000000" = black, fully transparent (translucent)
color="#FF000000" = black, not translucent
color="#7F000000" = black, half translucent
color="#7FFFFFFF" = white, half translucent

for shure you can use every value between.

font

Three fonts are given by the plugin

  • Osd
  • Fix
  • Sml

For those who have installed the freetype library and activated at compile time every font found at

  • /etc/vdr/plugins/text2skin/fonts/

or

  • /etc/vdr/plugins/text2skin/SkinName/

is usable.

In the skin file the font name,

font="Osd"

or, for Truetype fonts, the font filename and size (and optional width too)

font="helmetr.ttf:SIZE[,WIDTH]"

is given.