Jeremy Hall wrote:
In the new year, Oliver Endriss wrote:
Recording/Replaying should pass the _same_ file name (short name, full name or whatever).
If a recording has been stopped, Recording() should also pass the file name. Otherwise you never know which recording has stopped. ;-(
For example: void Recording(const cDevice *Device, const char *FileName, bool On)
The same should be done for Replaying(). void Replaying(const cControl *Control, const char *FileName, bool On)
Just my 2 cents.
What about an object-oriented approach, where the recording knows whether it is playing or not and on which device. What about attaching signals to the callbacks and when the recording is stopped, a signal can be emitted.
Fine if Klaus chooses to implement it that way. I simply need the information, and I don't care how it is passed to the plugin. ;-)
Oliver