d->MaySwitchTransponder(Channel) is always false here
Please review, Sergey Chernyavskiy.
--- device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/device.c b/device.c index 18867cd..542d120 100644 --- a/device.c +++ b/device.c @@ -342,7 +342,7 @@ cDevice *cDevice::GetDeviceForTransponder(const cChannel *Channel, int Priority) if (d->ProvidesTransponder(Channel)) { if (d->MaySwitchTransponder(Channel)) Device = d; // this device may switch to the transponder without disturbing any receiver or live view - else if (!d->Occupied() && d->MaySwitchTransponder(Channel)) { // MaySwitchTransponder() implicitly calls Occupied() + else if (!d->Occupied()) { // MaySwitchTransponder() implicitly calls Occupied() if (d->Priority() < Priority && (!Device || d->Priority() < Device->Priority())) Device = d; // use this one only if no other with less impact can be found }