On Wed, Jan 19, 2011 at 12:42:40PM +0000, Stuart Morris wrote:
conversion and then draw the first field to the frame buffer. At the next vertical sync the shader would convert the second field and draw that to the frame buffer. With VDPAU is there a new OpenGL interop function that
that's not the whole story. You still have to consider synchronicity between incoming data rate (TV-stream) and outgoing data rate (VGA/Video timing).
Want to say: VGA/Video timing must be dynamic at least in very small increments. AFAIK no graphics hardware support for this feature exists until today.
Greetings from my [1] project. I didn't proceed with it lacking more recent HDTV capable graphics hardware suitable for this idea.
- Thomas
[1] http://lowbyte.de/vga-sync-fields/vga-sync-fields/README