Am Montag, 28. März 2011, um 18:17:50 schrieb Klaus Schmidinger:
void cRecorder::Action(void) { ... if (frameDetector->Synced()) { if (!InfoWritten) { cRecordingInfo RecordingInfo(recordingName); if (RecordingInfo.Read()) { if (frameDetector->FramesPerSecond() > 0 && !DoubleEqual(RecordingInfo.FramesPerSecond(), frameDetector->FramesPerSecond())) {
Thank you, this was the part i was looking for. Read() always returned false for me because of a wrong patch. Now i fixed that.
cheers, Tim