Stone schrieb:
C.Y.M. maybe you could test this fix and if it works I will include it into the next version of Enigma.
What is the fix? I see the section of the code that Udo is talking about, but I am not really sure how it is supposed to be.
Best Regards.
You should change a part of void cText2SkinStatus::UpdateEvents(void) in status.c so it looks like that:
if (!dummy.IsSingleEvent()) // add 4 additional rep. timer { int j = 0; do { j++; // just to avoid a endless loop dummy.Skip(); dummy.Matches(); // Refresh start- and end-time } while (!dummy.DayMatches(dummy.StartTime()) && (j < 7)); }
This works here. Also with the official release of Klaus.